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Selak Zorander
Selak Zorander

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Posted - 2004.04.02 13:23:00 - [1]

well I now there are lots of good points and bad points mentioned in this thread. Here is some suggestions to mitigate those ideas.

Not showing up in local: Right now local includes anyone docked at a starbase in that system besides everyone in space in that system. Based on that, I dont think there is a real need to not show up in a local chat window.

Griefers camping gates or belts in high secrity systems and taking advantage of powerdown: The scenerio mentioned was that now a griefer or pker could camp gates by powering down, powering up to kill someone and then powering down to avoid the security response. Easy solution, it takes a lot of skill and preparation to powerdown a ship therefore when you use the skill it is a slow process that takes a minute or more to complete. Now the security forces can still respond as they should. Also in the powerdown process, the weapons should be the first thing to get disabled while shields would be one of the last things to come down.

Showing up on scnners: do a simple check and if a ship is powered down, have it show ou on the scanner (when detected) as 'Wreck of <ship name or type>' For instance, say I have a cruiser that I name "n00b Killer". If I am powered down, when detected instead of my name in the scanner it shows as either "Wreck of the n00b Killer" or in the case that it is a rupture "Wreck of a Rupture". The next thing to add is that wrecks of destryed ships stay in game as wrecks for a random amount of time. Maybe until the next downtime of the servers. These wrecks cant be salvaged but could serve as a warning that ships had died in that area for that day. Of course the more wrecks you see, the more paranoid you would be because who knows if it is a real wreck or if it is just the n00b Killer powered down.

Powering up: yeah weapons would be the first thing to come online as they have a lot less drain on the system than shields you so maybe 10 seconds after you power up, you can fire any weapons you have the capacitor charge to fire. (capacitor was at zero so you have to let it charge). Then after say after 30 seconds your shields would come back online. With a drain ohalf of your current capacitor charge to boost your shields a bit so they are not completely down but not full either. Example, I have 300 shields and a total of 180 on the capacitor. after 30seconds of powering up, my capacitor is at 70 units. At that point my capacitor drops to 45 units, and I now have say 65.7 to 90 units of shield strength based on the skill level. base lvl is 1.5x the number of cap units drained converted to shields and it goes up .1x each level except lvl 5 where it is 2x the units of capacitor drained is converted to shields.

I have not seen a wreck in game yet as I am fairly new.(i know I can tell the auto scanner to show all wrecks though) Just thought I would add in 2 isk to see what happens.
Selak Zorander
Selak Zorander

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.04.02 13:23:00 - [2]

well I now there are lots of good points and bad points mentioned in this thread. Here is some suggestions to mitigate those ideas.

Not showing up in local: Right now local includes anyone docked at a starbase in that system besides everyone in space in that system. Based on that, I dont think there is a real need to not show up in a local chat window.

Griefers camping gates or belts in high secrity systems and taking advantage of powerdown: The scenerio mentioned was that now a griefer or pker could camp gates by powering down, powering up to kill someone and then powering down to avoid the security response. Easy solution, it takes a lot of skill and preparation to powerdown a ship therefore when you use the skill it is a slow process that takes a minute or more to complete. Now the security forces can still respond as they should. Also in the powerdown process, the weapons should be the first thing to get disabled while shields would be one of the last things to come down.

Showing up on scnners: do a simple check and if a ship is powered down, have it show ou on the scanner (when detected) as 'Wreck of <ship name or type>' For instance, say I have a cruiser that I name "n00b Killer". If I am powered down, when detected instead of my name in the scanner it shows as either "Wreck of the n00b Killer" or in the case that it is a rupture "Wreck of a Rupture". The next thing to add is that wrecks of destryed ships stay in game as wrecks for a random amount of time. Maybe until the next downtime of the servers. These wrecks cant be salvaged but could serve as a warning that ships had died in that area for that day. Of course the more wrecks you see, the more paranoid you would be because who knows if it is a real wreck or if it is just the n00b Killer powered down.

Powering up: yeah weapons would be the first thing to come online as they have a lot less drain on the system than shields you so maybe 10 seconds after you power up, you can fire any weapons you have the capacitor charge to fire. (capacitor was at zero so you have to let it charge). Then after say after 30 seconds your shields would come back online. With a drain ohalf of your current capacitor charge to boost your shields a bit so they are not completely down but not full either. Example, I have 300 shields and a total of 180 on the capacitor. after 30seconds of powering up, my capacitor is at 70 units. At that point my capacitor drops to 45 units, and I now have say 65.7 to 90 units of shield strength based on the skill level. base lvl is 1.5x the number of cap units drained converted to shields and it goes up .1x each level except lvl 5 where it is 2x the units of capacitor drained is converted to shields.

I have not seen a wreck in game yet as I am fairly new.(i know I can tell the auto scanner to show all wrecks though) Just thought I would add in 2 isk to see what happens.
   
 
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